Challenge 16 (15,000 XP). Magma hurlers stand between 6 and 8 feet tall, and weigh around 500 pounds. Skills Perception +4 Damage Vulnerabilities cold Damage Resistances force Damage Immunities fire; bludgeoning, piercing, and slashing from metal weapons Senses darkvision 60 ft., passive Perception 14 Languages Ignan, Lava Child Challenge 2 (450 XP). False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma They take no damage from Mind, Lightning Bolt, Chain Lightning, and Firestorm spells. Once per day, a magma elemental can extrude a puddle of lava as a full-round action, filling its space to a depth of 3 inches. Armor Class 15 (natural armor) The armor is destroyed if the penalty reduces its AC to 10. Water Susceptibility. Fire Elemental: Gains Immunity to Fire, and her body immolates whenever desired, inflicting an additional 4d6 of fire damage on any creature struck with her unarmed strikes or which strike her with an unarmed strike. ACTIONS Most of the dual-elementals, such as the Mud Elemental (earth/water), the Ice Elemental (water/air), or the Smoke Elemental (air/fire) are CR 6, enabling them to be summoned by a spellcaster who casts conjure elemental using a 6th-level spell slot. for a change of pace. The elemental can move through a space as narrow as 1 inch wide without squeezing. The elemental can grapple one Huge, two Large, or eight Medium or smaller creatures at one time. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Back to Main Page → 5e Homebrew → 5e Creatures, http://www.enworld.org/forum/showthread.php?471522-Magma-Paraelemental-Homebrew-Monster-(RCNovak), https://www.dandwiki.com/w/index.php?title=Magma_Paraelemental_(5e_Creature)&oldid=1013889, Original credit for these monster statistics goes to RCNovak of the now-defunct WotC community forum. Saving Throws Str +12, Con +12Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities fire, poisonCondition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious Also Fire Elementals (CR 5), Magma Mephits (CR 1/2), Magmins (CR 1/2), Azers (CR 2) Also, consider livining it up a little bit with some undead (zing!) Earth Elemental: Gains Earth Mastery, a 30 foot Tremor Sense, and a Burrowing Speed equal to half her walking speed. In addition, the elemental can enter a hostile creature’s space and stop there. 6 . It is a barren place with only rare bits of solid matter. The damage continues for 1d3 after the creature leaves the lava, though these additional rounds only deal 1d6 damage. Contents0.1 Traits0.2 Actions1 Attributes Of Magma Mephit Monster Traits Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) damage, plus 4 (1d8) fire damage. Magma Mephit - Monsters - D&D Beyond. While doing so, the elemental leaves a fiery tunnel in its wake. The location of this NPC is unknown. Siege Monster. The elemental can release a burst of extreme heat in a 15-foot radius centered upon itself. Only the most powerful spellcasters can keep these beings from committing a hate-fueled destructive rampage. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one. The elemental makes two slam attacks. Hit: 28 (6d6 + 7) bludgeoning damage and 9 (2d8) fire damage, and if the target is a creature it is grappled (escape DC 20). When primordial flame and stone collide on the fringes of the Elemental Planes of Earth and Fire, a magma paraelemental takes form. Should a creature take damage in this way, it must succeed on a DC 15 Constitution saving throw or drop the object if it can. Traits. Air Elemental 22 Dao 24 - 2 = 22 Djinni 27 Earth Elemental 23 Efreeti 30 Elder Tempest 27 Fire Elemental 24 Frost Salamander 21 + 1 = 22 Galeb Duhr 28 Ice Mephit 12 Leviathan 14 Magma Mephit 19 Marid 29 Mud Mephit 6 Salamander 17 Steam Mephit 12 Water Elemental 24 Water Weird 26 EDIT: Ok, that's weird. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 16 (3d10) fire damage. Hit Points 283 (21d12 + 147) Earth Glide (Ex) A burrow ing magma elemental can pass through stone, dirt, lava, or almost any other sort of earth except metal as easily as a fish swims through water. The transitive planes connect the other planes and generally contain little, if any, solid matter or native life. The elemental can freely pass through unworked, nonmagical lava, superheated rock, or other molten materials and even walk upon its liquid surface. The first time it enters a creature’s space on a turn, that creature takes 16 (3d10) fire damage. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of its next turn. Instead, a para-elemental or quasi-elemental genasi is usually the result of mortal races coming into contact with extreme elemental forces that can transform their bodies and souls so profoundly that the effects can even manifest in later generations. Water and Cold Susceptibility. They will be expecting the fire mobs, because fantasy cliché. Heat Wave (Recharge 4-6). The heat from their bodies could be sensed from 30 feet (9.1 meters). The Elemental Plane of Earth is a solid place made of rock, soil, and stone. Earth Glide (Ex) A burrowing magma Elemental Can pass through stone, dirt, lava, or almost any other sort of Earth Except metal as easily as a fish swims through water. A creature who touches the elemental or hits it with a melee attack suffers 3 (1d6) fire damage. The location of this NPC is unknown. Multiattack. In the NPCs category. The elemental can freely pass through unworked, nonmagical lava, superheated rock, or other molten materials and even walk upon its liquid surface. Magma Movement. Traits Death Burst: When the mephit dies, it explodes in a burst of lava. Siege Monster. Magma Elemental is a level 40 - 61 NPC that can be found in Searing Gorge. Astral Plane. A creature that moves through the lava takes 2d6 points of fire damage. The elemental deals double damage to objects and structures. In addition, the elemental can enter a Hostile creature's space and stop there. When the mephit dies, it explodes in a burst of lava. Multiattack. Combined elementals are often the result of a summoning gone awry. Most of the dual-elementals, such as the Mud Elemental (earth/water), the Ice Elemental (water/air), or the Smoke Elemental (air/fire) are CR 6, enabling them to be summoned by a spellcaster who casts conjure elemental using a 6th-level spell slot. The mantle can be transformed via command word to a mantle of flowing magma that renders you immune to its own intense heat (but not other fire-sources) and foes that strike you with melee attacks while within 5 ft. take fire damage. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. Claws. The elemental makes two slam attacks. An unwary and unprepared traveler may find himself entombed within this vast solidity of material and have his life crushed into nothingness, his powdered remains a warning to any foolish enough to follow. It can be recruited from the upgraded Altar of Earth. While doing so, the elemental doesn’t disturb the material it moves through. Senses , darkvision 60 ft., tremorsense 60 ft.,passive Perception 10 Earth and fire bolster one another, creating a massive being bent on covering the world in lava. Their hearts are furnaces of volcanic force that churn deep inside bulbous, lumpy shells of molten rock. It was a place of boiling, molten earth and toxic fumes. Magma Hurl. Challenge5 (1,800 XP) Molten Form. Steam Breath (Recharge 6). The space the elemental occupies is difficult terrain for other creatures. Always up to date. Actions. Magma Movement. The natives of the para-elemental and quasi-elemental planes are often far too alien for that. Format . I thought it looked familiar. Nonmagical ammunition made of metal, stone, or wood that hits the elemental is destroyed after dealing damage. The elemental sheds bright light in a 60-foot radius and dim light in an additional 60 feet. Paraelementals are the synthesis of two elemental forces within a single elemental creature. Always up to date. Water Susceptibility. In addition, any nonmagical weapon made of metal, stone, or wood that hits the paraelemental begins to melt. Magma Elemental +: “A Magma Elemental will sometimes "molt" by walking through lava tubes and baking its outer shell.” Stats The minimum and maximum stats at level 1, and the maximum stats at level 100, 150, and 200. These creatures roam the planes of Eberron, occasionally crossing over to the Material Plane through manifest zones. Death burst. A creature which ends its turn in the same space as the elemental takes 16 (3d10) fire damage. Languages Terran, Ignan Magma Form. A magma elemental’s burn DC includes a –2 racial penalty, as their fires don’t burn quite as hot as true elemental flames. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. They range in size from "Small" to "Elder".12 1 Species 1.1 Ice Paraelemental 1.2 Magma Paraelemental 1.3 Ooze Paraelemental 1.4 Smoke Paraelemental 2 Abilities 3 References Four … They consistently ooze molten lava from their bodies, as if it were perspiration. They take double damage from Meteor Storm attacks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Locations in the Fountains of Creation. Creatures within range wielding a metal weapon or wearing a suit of heavy or medium metal armor feel it grow red-hot and take 9 (2d8) fire damage if in physical contact with the object. In this installment of the Epic Threats series, EN5ider veteran James Introcaso brings the Magma Elemental (CR 16), Mud Elemental (CR 14), Sand Elemental (CR 13), Smoke Elemental (CR 12), Steam Elemental (CR 11), and the mighty Storm Elemental ... 5e-compatible; Pages . The Fountains of Creation, also known as the Para-Elemental Plane of Magma, or the Plane of Magma, was the Inner Plane at the intersection of the Planes of Fire and Earth. After dealing damage, the weapon takes a cumulative -1 penalty to damage rolls. The mephit exhales a 15- foot cone of scalding steam. Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 (2d6) fire damage on a specific failed save, or […] The elemental sheds bright light in a 10-foot radius and dim light in an additional 10 feet. Magma Mephit Monster DnD 5E (5th Edition) July 14, 2020 by admin Leave a Comment. The elemental makes two slam attacks or one slam and one magma hurl attack. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Magma Mephit - Composed of earth and fire, magma mephits glow a dull red color as they perspire ... Death Burst. Earth Glide (Ex) A burrow ing magma elemental can pass through stone, dirt, lava, or almost any other sort of earth except metal as easily as a fish swims through water. When the mephit dies, it explodes in a burst of jagged ice. These forces combine into a single, enormous form with power beyond that of a typical elemental, which makes them nearly impossible to control. Transitive planes. Special Abilities Burn (Ex) A magma Elemental 's burn DC includes a 2 racial penalty, as their fires don't burn quite as hot as true Elemental Flames. Skills Perception +2, Stealth +3 Damage vulnerabilities bludgeoning, fire Damage immunities cold, poison Condition immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP). In the NPCs category. Slam. A magma elemental’s burn DC includes a –2 racial penalty, as their fires don’t burn quite as hot as true elemental flames. The elemental takes 1 cold damage for every 5 feet it moves in water or for every gallon of water splashed on it. Siege Monster. Special Traits. Molten Form. A creature that touches the elemental or hits it with a melee Attack while within 5 ft. of it takes 5 (1d10) fire damage. Languages Ignan, Terran The Magma Elemental is the upgrade of the Earth Elemental, the fifth-level creature of the Conflux in Heroes of Might and Magic III: Armageddon's Blade. Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Challenge 5 (1,800 XP). Magma elementals are the most powerful combined elementals. A creature grappled in this way is restrained and takes 16 (3d10) fire damage at the end of its turn. Hit: 33 (4d12 + 7) fire damage, and if the target is a creature it is restrained by the magma. Slam. File Size: 4.85 MB . In addition, you have resistance to fire damage. A creature can escape the magma and end the restrained condition by using its action to make a DC 19 Strength (Athletics) or Dexterity (Acrobatics) check. The elemental deals double damage to objects and structures. Nonmagical armor worn by the target is partially melted and takes a permanent and cumulative -1 to the AC it offers. Instead, the magma paraelemental personifies furious, wild heat. The original post can now be found at. Unlike a pure fire elemental, a magma paraelemental's burn is far less controlled or concentrated. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, the elemental takes 1 cold damage. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. A target restrained in this way takes 16 (3d10) fire damage at the end of its turn. The Astral Plane is the plane of thought, memory, and psychic energy; it is where gods go when they die or are forgotten (or, most likely, both). Slam. The elemental deals double damage to objects and structures. The elemental takes 1 cold damage for every 5 feet it moves in water or for every gallon of water splashed on it. Back to Open Game Content → Creatures → CR 16 → Elemental Type, Back to Main Page → Publication List → Publishers → EN World → EN Publishing, Ammunition, Fire Arrow/Bolt (20) (5e Equipment), Repeating Flintlock Pistol (5e Equipment), Figurine of Wondrous Power: Agate Cat (5e Equipment), Mask of the Infernal Offspring (5e Equipment), Experimenting and Grafting (5e Variant Rule), https://www.dandwiki.com/w/index.php?title=OGC:Magma_Elemental_(5e_Creature)&oldid=968807. It is the upgraded form of the lava elemental. Ring of Fire Elemental Command: You can expend 2 of the ring’s charges to cast dominate monster on a fire elemental. If its penalty reaches -5, the weapon is destroyed. If there is a monster from 3.5 or Pathfinder that you want to see converted to 5e, feel free to send me a message or submit a monster request on the submit page. This counts as difficult terrain. Armor Class 18 (natural armor) The magma elemental is an elite creature of the Fortress in Might & Magic: Heroes VII add-on, Trial by Fire. That group also includes the Lava Elemental, a smaller form of the Magma Elemental seen here. The elemental can burrow through nonmagical, unworked earth and stone. That group also includes the Lava Elemental, a smaller form of the Magma Elemental seen here. While doing so, the elemental leaves a fiery tunnel in its wake. As such, it's boiling body can liquify steel and eat through even the toughest armor, and close proximity can cause metals to grow red-hot. Magma Elementals are the greater forms of the Lava Elementals, born during the most spectacular (and cataclysmic) volcanic eruptions. Speed 30 ft. Damage Vulnerabilities thunderDamage Resistances bludgeoning, piercing, slashing from nonmagical attacksDamage Immunities fire, poisonCondition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious Hit Points 114 (12d10 + 48) When conjure elemental or a similar spell is cast incorrectly, the magic calls forth two life forces from separate elemental planes. While doing so, it is unaffected by difficult terrainor movement-impairing effects that would be caused by volcanic conditions. Originally from the Miniatures Handbook. The elemental can burrow through nonmagical, unworked earth and stone. Huge Magma Elemental Huge Monstrous Sea Wasp Huge Mud Elemental Huge Negative Energy Elemental Huge Obsidian Quasi-elemental Huge Positive Energy Elemental Huge Salt Elemental Huge Smoke Elemental Huge Water Elemental Huggermugger Huldra Human Human Juju Zombie Human Skeleton Human Zombie Humbaba Hungerer Hungry Flesh Hungry Fog Hunter Urchin Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage. Illumination. Original electronic While doing so, it is unaffected by difficult terrain or movement-impairing effects that would be caused by volcanic conditions. As they plod onward, they leave nothing but melted devastation in their wake. The elemental can burrow through nonmagical, unworked earth and stone. Multiattack. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. This damage does not stack with the end of turn damage from the elemental’s Magma Form. 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