My recommendations if you decide to run your own Ghosts of Saltmarsh adventures: Connect it up. Find all the Ghosts of Saltmarsh characters: Heroes is powered by Worldanvil.com . A heavy fog had cloaked Saltmarsh in curling mists through which the light of the city lamps shone dimly. It's often the case that UA material changes based on feedback between the draft release and when it … Chapter 1 Azure Sea (p. 27). • Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. Do DMs just give their players whole maps sometimes?) Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute sucker for their alternate covers – but whatever, don’t judge me. In the case of Ghosts of Saltmarsh, that theme is the sea. These changes appear in recent printings of the book. I've decided to add other ships in the book that also do not have stat blocks. The crew of the Sea Ghost must defeat a horrible tentacle monster from beyond space and time in order to exonerate the lighthouse keeper of a crime he didn't commit. The Sea Princes' raiding ships pillaged the coast for more slaves to support their growing realm, and Saltmarsh suffered heavily. At this point in the series, Saltmarsh’s the town council goes into deliberation with representatives from ... the elderly Refrum enlists the characters to investigate the Lantern Ghost murders that he Ghosts of Saltmarsh has a section in the back titled "Of Ships and the Sea". So yes, Ghosts of Saltmarsh is both adventure anthology, sourcebook for seafarers, and tour guide to the coastal pearl that is Saltmarsh. The crew anxiously awaits the return of the party ashore. I will add them as I encounter them. Production Values Ghosts of Saltmarsh (hereafter referred to as GoS) runs to 256 pages, which is the typical length of a Fifth Edition product by Wizards of the Coast.It has a recommended retail price of $49.95 in the US, and £38.99 in the UK. The Ghosts of Saltmarsh: Sinister Secret SoundPack gives you the complete audio solution when playing this first adventure of this colorful and rich DUNGEONS & DRAGONS collection. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh.You can read all of these articles here: I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. This is the Sea Ghost from AD&D module U1: the sinister secret of saltmarsh. Current occupants: Andy, Arthur, Teddy, Tommy, Truman and Gregory. See Hardcover Guide, Here PDF download links are no longer available. GHOSTS OF SALTMARSH . This means that the Ghosts version of the Sea Ghost has 1 more bandit than it should. But it’s not a campaign. According to the original module, there should be 8. Later, they explore a lost underwater labyrinth in search of a secret entrance into the sea elf castle of Manaan. Set on the Sea Ghost, a smuggler ship that is moored just off the coast, it’s the only thing that ties the overall adventure to the nautical theme. Ghosts of Saltmarsh Hoard of the Dragon Queen Hunt for the Thessalhydra ... E.g. • This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Its layers will be separable, with each surface being a sort of game board for each deck of the ship, from forecastle/poop, to main deck, to cargo deck, to bilge. Like Sinister Secret of Saltmarsh—a revelation when it was originally published in 1981, it’s been faithfully updated for fifth edition D&D, and it’s just as chilling as it was then. Ghosts of Saltmarsh PDF, (Free Download) October 23, 2020. It was well-past dark before the council adjourned and Tyrius, Aurora, and Babshapka found their way through the sparsely lit streets and back toward quay where the Sea Ghost floated at harbor. Unravel sinister secrets of the sea with Ghosts of Saltmarsh releasing in game stores, digitally, and everywhere on May 21, 2019. Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history. [DMsGuild Update:] Now that Ghosts of Saltmarsh has been out for a bit, there’s been some clarity added to what GoS is, and is not. From the deck, you can see the boats tethered high upon the beach head. The following text has been added between the “Pale Prow” and “Dreadnaught” sections. Ghosts of Saltmarsh lists the Sea Ghost as having a crew of 7 bandits, but mentions 9 in the adventure text. Other common races – those found in the Player’s Handbook – are also present and established, but in smaller numbers. All the preparation is done for you and every sound you'll need is right at your fingertips. (From the book: The quartermaster plots the ship’s course, relying on knowledge of nautical charts and study of the weather and sea conditions. Historically, Saltmarsh and the dangers facing its people provided a widening sphere of adventure, with increasingly dire threats drawing heroes to explore more of the coast of the Azure Sea. the one of the Sea Ghost for the players makes the two secret compartments very obvious. Ghosts of Saltmarsh continues that tradition, presenting a portion of the coastal lands of Keoland, a kingdom in the Greyhawk setting. The Harpies of Nyrond - Ghosts of Saltmarsh, Chapter 60 Winter passed in Saltmarsh uneventfully. by Mike Shea on 14 October 2019. Ghosts of Saltmarsh takes place on or near the sea, so we thought we’d give you a couple of ships, including the Sea Ghost, a fully detailed ship map, and a more generic ship map that allows you to fill in the details on its laminated surface so you can use it both for Saltmarsh, and for all your sea-faring adventures in the future. Since GoS is something like a mini-setting that’s part of the World of Greyhawk, only the content in the book are viable for the DM’s Guild. An alternate art cover with a distinctive design and soft-touch finish is available exclusively in game stores on May 21. The ship creaks and moans as it lifts and lowers with the wake. At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. Hidden zones are bound to the Game Master (Black) The ship is broken apart in it's four decks in the same order they appear in the book. The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost. Adventurers will find Saltmarsh, sleepy fishing village sitting on a precipice of destruction nestled on the coast of the Azure Sea. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. In the . DDAL DUNGEON MASTER RESOURCE DOCUMENTATION . It will hopefully be used in my group's upcoming D&D pirates campaign set in 1600's Jamaica. I’ll be covering setting and adventure content only lightly. The rest of the party spent a leisurely morning in the fresh sea … Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. Saltmarsh and the Siren Coast region are predominantly human. The memories of those times loom heavily over the area, and the locals' hatred of the Sea Princes runs deep. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. A map for the "Sea Ghost" ship found in the first adventure of the "Ghosts of Saltmarsh" adventure book. The ocean laps against the ship with an out of sync beat. Sanbalet (human male) was the leader of a band pirates using the Haunted Mansion as a base of operations. Been playing D&D/AD&D since about 1985 #2 Aug 20, 2019. A reliable quartermaster tends to have high Wisdom score, as well as proficiency with navigator’s tools and the … The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource - The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. For his part, the dwarf was content to spend the morning communing with sky and land, earth and sea, and the living soul of Oerth rather than returning immediately to the house of giant vermin and blood-sucking stirges. It’s challenging and rewarding and has all of that salty flavor from a good seafaring campaign. Ghosts of Saltmarsh This document corrects and clarifies some text in Ghosts of Salt-marsh. The Sea Ghost. Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater. Level 1 Human Fighter (Smuggler) A former smuggler and thug, Victor does his best to turn his life around and become a better person, as he sails the Azure Sea on his ship The Second Chance. With the rise of that nation came increased raids on Saltmarsh and its neighbors. The stairs are colour coated so you can easily find where they lead to. As the Confederacy has taken more of an interest in the Siren Coast, more members of other races have become more common as well. For the DM’s Guild, content is generally allowed which support published material. D&D Ghosts of Saltmarsh: Boarding the Sea Ghost ... *SPOILER WARNING* This video does contain spoilers for “Ghosts of Saltmarsh”. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. Ghosts of Saltmarsh is a really fun campaign setting grounded in classic adventures. This is presumably developed from the playtest material published as "Unearthed Arcana" under the same title.. Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh.. He was partnered with a captain of the Sea Ghost, a ship stolen from Saltmarsh and being used for pirate operations. Captain Victor Salt of the Saltmarsh, shortened to Salt. The seven adventures updated for Ghosts of Saltmarsh include the original Saltmarsh trilogy and four adventures pulled from the pages of Dungeon magazine. ... negotiate on behalf of the sea elves. The Sea Ghost stayed in port for much of the season with Captain Alot spending much of his time with Commander Fireborn learning the Aquan and Draconic languages. Inspired by redditor /u/murganis, who’s made his own maps, showing Saltmarsh in the Forgotten Realms, and the suggestions given in the Ghosts of Saltmarsh book, I’ve added Saltmarsh to Mike Schley’s maps.These are featured in both a larger Sword Coast-version, as well as a Mere of Dead Men-version, that shows the adventure sites described in chapter 2, 3, and 6. The Dragon Queen Hunt for the DM ’ s challenging and rewarding and has all of that salty from! The coast for more slaves to support their growing realm, and the Sea Princes runs deep dangerous monsters and. 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